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Why this tier: Randomized Controlled Trial

Xinbo Wu, Junwen Liang, Yansha Dong, Qiuxian Ou, Jiaxi Chen, Linghui Zou, Weixin Dong, Chunxia Lu (2026) Effects of VR-Based Serious Games on Gross Motor Skills in Chinese Children with Autism Spectrum Disorder in Special Education: A Pilot Study. Journal of autism and developmental disorders doi:10.1007/s10803-025-06810-2
Randomized Controlled Trial

Effects of VR-Based Serious Games on Gross Motor Skills in Chinese Children with Autism Spectrum Disorder in Special Education: A Pilot Study.

Journal of autism and developmental disorders · 2026 · PMID 40178785 · 2 min read

Easy explainer

This was a randomised controlled trial — people were assigned to treatments by chance, which is the most reliable way to tell whether a treatment itself caused a change.

It involved 40 people — a modest group, enough to be interesting but not enough to settle a question on its own.

The study ran for 12-week. That is a short window, so it says nothing about whether the effects last.

The abstract does not include a conclusions section, so this page does not state what the researchers concluded.

This is a plain-language summary of one paper's abstract, not medical advice. Talk to your child's clinician before changing anything.

Study details

Journal: Journal of autism and developmental disorders

Year: 2026

Design: Randomized Controlled Trial

Participants: 40

Age range: 6-12 years

Intervention: Gross motor skills

Authors: Xinbo Wu, Junwen Liang, Yansha Dong, Qiuxian Ou, Jiaxi Chen, Linghui Zou, Weixin Dong, Chunxia Lu

Abstract

Serious games are digital games designed for education or therapy. Virtual reality (VR)-based serious games have shown potential in enhancing motor learning, but their role in improving gross motor skills in children with ASD in special education remains underexplored. This randomized controlled trial examined the effectiveness of VR-based serious games in improving gross motor skills in children with ASD. Forty children (6-12 years) from Changsha Special Educational School were randomly assigned to an experimental group (n = 20) receiving VR-based serious game training, or a control group (n = 20) attending traditional physical education classes. The 12-week intervention was assessed using the Test of Gross Motor Development-2 (TGMD-2). The experimental group used a multimedia VR system with nine motor rehabilitation games. After the intervention, both groups showed significant improvements in gross motor skills, but the experimental group showed greater gains in locomotor and object control skills, with significant time × group interaction effects. Despite improvements, average gross motor scores remained below the expected norms, highlighting persistent motor skill challenges. These findings support VR-based serious games as a valuable tool in special education, warranting further exploration for long-term interventions and broader adoption in school settings.

Source

Journal of autism and developmental disorders, 2026

PMID 40178785

DOI 10.1007/s10803-025-06810-2

This record was extracted from the paper's PubMed abstract and metadata. Full-text methods and risk-of-bias details were not reviewed.

Source: Xinbo Wu, Junwen Liang, Yansha Dong, Qiuxian Ou, Jiaxi Chen, Linghui Zou, Weixin Dong, Chunxia Lu (2026) Effects of VR-Based Serious Games on Gross Motor Skills in Chinese Children with Autism Spectrum Disorder in Special Education: A Pilot Study. Journal of autism and developmental disorders doi:10.1007/s10803-025-06810-2

This is informational content, not medical advice — see our disclaimer.